v0.1.8 Changelog
Kata » Devlog
- Added VFX to collectibles
- Added SFX to notify when objectives are completed
- Added SFX to notify when player picked up a collectible
- Added an option to skip the intro
- Added the Encyclopedia entries
- Added Interact Button to Dialogue Prompts and Doorways
- Added Score Display UI for Mansi Minigame
- Added a new Pause Menu for Painting Minigame
- Added complete controller mapping graphics
- Start Game/New Game option now automatically deletes previous save files
- Modified Controls for Dialogue progression and choice selection from Gamepad North and Keyboard E to Gamepad South and Keyboard Space
- Updated Dialogue Popup UI to be in line with the UI Overhaul
- Updated Controls for Painting Minigame to be more consistent with other minigames
- Integrated new Score Display UI
- Adjusted the dash distance to be more consistent
- Adjusted the collider for the rock in the Tutorial Level
- Adjusted the ramp in the Crash Site that slowed Kata down
- Adjusted placement of the Saturnina Marketplace sign
- Adjusted the outline of the interactable pottery wheel
- Adjusted the UI of the Painting Minigame
- Fixed a bug where going back and forth before the first mushroom in the tutorial area kept triggering the Savepoint modal and SFX
- Fixed a bug where the UI was not responsive to Input Type
- Fixed a bug where the Painting Minigame wouldn't paint Fixed a bug where Kata could stick onto corners and walls
- Fixed a bug where the Pottery Minigame persisted after finishing the minigame and even after starting a new playthrough
- Fixed a bug where the Buko Catch SFX wouldn't trigger in the Buko Minigame
- Fixed a bug where Kata would not move when dashing without any directional input
- Fixed a softlock where the player could miss the level exit trigger to the left of Saturnina Marketplace
- Set dash force from 2500 to 3000 so players can traverse gaps a little easier
- Added new intro cinematic
- Added walls to the Wood-Buko platforming area so the side doesn't look like an exit
- Made the first obstacle of the Wood-Buko platforming area 3 tiles high (previously 2-4 tiles high) to encourage double-jumping
- Adjusted the bamboo placement in the top course of the Bamboo-Nipa platforming area so players won't bump their head on the ceiling
- Added one-way platforms in the middle course of the Bamboo-Nipa platforming area for visibility and to make it more accessible
Files
Kata v0.1.8 (Pre-Release, PGDX 2024) 109 MB
44 days ago
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Kata
A cozy platformer featuring puzzles and minigames centered around Filipino culture and arts!
Status | In development |
Author | Katakata Creative |
Genre | Platformer, Adventure |
Tags | 2D, Story Rich, Unity |
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