v0.1.8 Changelog


  • Added VFX to collectibles
  • Added SFX to notify when objectives are completed
  • Added SFX to notify when player picked up a collectible
  • Added an option to skip the intro
  • Added the Encyclopedia entries
  • Added Interact Button to Dialogue Prompts and Doorways
  • Added Score Display UI for Mansi Minigame
  • Added a new Pause Menu for Painting Minigame
  • Added complete controller mapping graphics
  • Start Game/New Game option now automatically deletes previous save files
  • Modified Controls for Dialogue progression and choice selection from Gamepad North and Keyboard E to Gamepad South and Keyboard Space
  • Updated Dialogue Popup UI to be in line with the UI Overhaul
  • Updated Controls for Painting Minigame to be more consistent with other minigames
  • Integrated new Score Display UI
  • Adjusted the dash distance to be more consistent
  • Adjusted the collider for the rock in the Tutorial Level
  • Adjusted the ramp in the Crash Site that slowed Kata down
  • Adjusted placement of the Saturnina Marketplace sign
  • Adjusted the outline of the interactable pottery wheel
  • Adjusted the UI of the Painting Minigame
  • Fixed a bug where going back and forth before the first mushroom in the tutorial area kept triggering the Savepoint modal and SFX
  • Fixed a bug where the UI was not responsive to Input Type
  • Fixed a bug where the Painting Minigame wouldn't paint Fixed a bug where Kata could stick onto corners and walls
  • Fixed a bug where the Pottery Minigame persisted after finishing the minigame and even after starting a new playthrough
  • Fixed a bug where the Buko Catch SFX wouldn't trigger in the Buko Minigame
  • Fixed a bug where Kata would not move when dashing without any directional input
  • Fixed a softlock where the player could miss the level exit trigger to the left of Saturnina Marketplace
  • Set dash force from 2500 to 3000 so players can traverse gaps a little easier
  • Added new intro cinematic
  • Added walls to the Wood-Buko platforming area so the side doesn't look like an exit
  • Made the first obstacle of the Wood-Buko platforming area 3 tiles high (previously 2-4 tiles high) to encourage double-jumping
  • Adjusted the bamboo placement in the top course of the Bamboo-Nipa platforming area so players won't bump their head on the ceiling
  • Added one-way platforms in the middle course of the Bamboo-Nipa platforming area for visibility and to make it more accessible

Files

Kata v0.1.8 (Pre-Release, PGDX 2024) 109 MB
44 days ago

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